A founder with an AI coding tool can have something demonstrable running by Sunday night. An agency quoting for the production version of the same idea might say six months.
Neither is lying. They're answering different questions.
If you're planning a build this year, knowing which question you're asking is worth more than any timeline table. So let's answer both.

Across the agencies publishing delivery data this year, the ranges are strikingly consistent. Designveloper's figure for a typical project, start to launch, is 3 to 9 months. Mindinventory says 3 to 7. Itransition lands on 3 to 7 as well. US agency Bolder Apps puts an MVP at 8 to 20 weeks.
Worth saying plainly: every one of those figures comes from a firm with an interest in the answer. But when competing firms independently converge on the same ranges, the convergence itself is the useful data point.
Roughly, it shakes out like this:
Those numbers haven't moved much in years, which should strike you as odd. AI now writes a serious share of production code. Prototypes appear in days. So why does the calendar look the same?
Because typing code was never where the time went.
Ask someone to guess the longest phase of an app build and they'll say "the coding bit." They're usually wrong.
When Designveloper lists what quietly wrecks schedules, code barely features. It's scope creeping mid-build, sign-offs sitting in queues, testing, and waiting on other companies' systems. Bolder Apps puts numbers on that last one: budget 1 to 4 weeks for every third-party service you connect to, and once an app leans on six or more of them, the connections themselves usually decide when you launch, not your feature list.
Then there's the delay nobody budgets for: you.
Every design review that sits in an inbox for a week is a week on the schedule. Every "actually, can we add..." mid-build is a fork in the plan. In our experience at PixelBeard, decision speed on the client side moves timelines as much as anything the developers do. The fastest projects we've delivered weren't the simplest ones. They were the ones where someone with authority answered questions within a day.
That's an uncomfortable thing for an agency to say. It's also the single cheapest way to shorten your build.

Here's the 2026 wrinkle most timeline guides skip.
The review queues themselves move fast now. US agency Chop Dawg's experience is that a well-prepared iOS submission gets through in a day or two, and Google Play within the week. The catch is what happens when it doesn't. The same firm reports that reviewers have hardened this year under a wave of AI-built submissions, and that Apple's instinct is to bounce a borderline app and let you make your case on resubmission. Treat those as one agency's field observations rather than official policy, but they match what we're seeing.
A rejection doesn't cost you 48 hours. It costs you the fix, the resubmission, and another spin through the queue.
If your launch is tied to an event, a campaign, or an investor demo, leave a week or two of slack between "finished" and any date you've promised to the world. It's the difference between a quiet resubmission and a very public delay.
Agency Techverx makes the point well: a founder can now knock together something demonstrable in days, and in 2021 that sentence would have been fantasy. What the tools haven't touched is the definition of production-ready. An app that holds up in the real world still has to be secure, fast under load, accessible, and fixable by whoever inherits the code. Getting there still means proper discovery, proper design, proper testing. Same work, whoever (or whatever) wrote the first draft.
Which is exactly why both timelines coexist. The weekend build answers "does anyone want this?" The months-long build answers "will this survive paying customers and a security review?"
Used in that order, the two timelines are a gift. A prototype that proves demand in days before you spend a proper budget is the cheapest insurance in software. We covered what happens when founders skip the second build in our post on the vibe coding hangover, so we won't relitigate it here. The short version: the first timeline doesn't replace the second one. It de-risks it.

A few things do move the launch date:
And some things never move, however hard the sales pitch pushes:
How long does it take to build an app in 2026? A weekend to a fortnight to find out if your idea deserves a budget. Two to four months for a production MVP that can carry paying users. Longer if money, health data, or heavy integrations are involved.
Anyone who quotes you a number before understanding your scope is guessing. Anyone who quotes you a dramatically shorter number than everyone else has usually redefined "done."
Planning a build and want a timeline based on your actual scope rather than a blog post's averages? That conversation costs nothing.